Box Review Basics: Tips for Team Building

Box review basics. Pad

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If you’ve been following my YouTube, then you know I’ve done over 70 Box Reviews for individual fans and responded to hundreds of emails when I couldn’t make specific videos for each person who wrote to me. My box reviews involve a review of each player’s box through or individual screenshots of each player’s box (sign up for one on the pop up on this website). In general I try to make the best teams I can with what cards I’m given, but sometimes I like to focus on what could be good monsters to pull in the future.

While no monster is guaranteed to be pulled, I recommend targeting specific Godfests for certain monsters. Yesterday was the Sengoku series and I was able to pull 3/5 monsters from this series, including Ishida Mitsunari and Sanada to complete my collection. I had some other pulls that weren’t quite what I wanted, but by pulling in this Godfest specifically and skipping the previous day’s event, I was able to complete the series. For me, it was more so to complete it, but for many players a certain card can really complete their team.

I wanted to write down some of the basics I look at when surveying someone’s box here so newer players can refer to it when building their teams. I love educating, but when I create teams for someone and they come back to me and just show me their entire box over and over asking for a new team, I feel like the message of how to build the teams might be lost. Since I’m only one person, I can’t help everyone everyday, but I can give general guidelines to help you on your PAD journey.

1. Take a look at the specific Leader skill

The first question people ask me after a box review is whether a card is good or not. For some cards, like Balboa, it is hard to see their potential. But other cards, like Sherias Roots, should be obvious they are ridiculously strong. I understand the wording can be complex, and I don’t mind helping people understand this, but many people ask me without looking further at the leader skill. For example, Sherias Roots’ leader skill states that he gives up to 7x if you get all orb matches. What many players may not realize is the second part of his leader skill gives an automatic 1.5 attack for dragons. If you combine all aspects of his leader skill, you come up with a 10.5x leader when you use all dragon type cards.

A closer look at the current meta can help players understand what type of multiplier is a good one to have. 10.5x is a very high multiplier for a single card to have, and when combined with another Sherias Roots you will have a 110.25x multiplier, which is able to one shot many monsters out there. In addition he himself has a God Killer awakening which will multiply his own attack by 3, which will be devastating to God enemies.

However, the current meta favors high attacking monsters with either a high HP boost or heart cross shield. For this reason, you will want to build teams that revolve around these mechanics. Sherias Roots is a great card, but high damage isn’t enough for the top tier dungeons that keep coming out.

2. Knowing who you should pair your leader with.

It’s not always the same card that you should be pairing with. For example, Sherias Roots does really well with another Sherias Roots, but the latest release of Halloween Sonia Gran to me pairs really well and fits within the meta. Since a lot of monsters do 30,000 damage on the regular, you will want to boost your HP. Dragons in general have a great amount of HP and boosting it by an extra 1.5 for Sonia will be awesome. However, since dragons usually have a very low RCV, Sherias Roots complements this by boosting it by 1.5. This means you will have a team that can deal 110x damage, and have 1.5 HP and RCV when using one of each of these leaders. Your HP will probably be in the 40,000 range which is strong enough for many dungeons.

Further, you will be able to control your damage by not matching every single orb combination, which is another mechanic that needs to be utilized in this meta.

3. Every Sub Should Work Towards the Leader Skill


If we’re sticking with the idea of Sherias Roots as a leader, the ideal subs for him would include full board changers, damage enhancers, gravities, or shields. Most teams work this way, but it depends on the leader skill. For my Xiang Mei team, I don’t have all full board changers. Because the leader skill requires hearts and fires, I need cards that generate these two types instead and most full board changers won’t give just hearts and fires without manipulation (e.g. Gadius + Uriel). Shields aren’t always necessary because I have more HP than many monsters dish out. Let’s focus more on the Sherias roots Team for the following.

Full board changers will include cards like Dark Kali and Ragnarok Dragon since they create all 6 orb types you will need and if you can match them all, you will be able to fully trigger your leader skill.

Cards you will not want to use will be Light Kali, Awoken Karin, and Gigas for example. You will want to make sure that every sub that you have on your team has a contribution to the team and isn’t making your job harder on yourself. If you activated Kali’s skill, sure you would be able to activate most of the leader skill, but your goal should be to activate the full potential of your leader every time you want to deal tons of damage. If you wanted to control your damage, Kali’s skill will do just that, but you would be more likely to want to have all the options within your arsenal.

Dark Kali and Ragnarok Dragon also contribute to the second half of Sherias’ leader skill because they are dragon types.

Damage enhancers will include cards that boost the damage for the team. Rainbow leaders can be tricky because you won’t be able to use a card like Awoken Loki, because he only boosts attack for dark and light. In our team we’re building, depending on your subs, not every type would fit these two attributes which means someone could be missing out on damage boosting that could be essential to clearing a dungeon.

With my Xiang Mei team, I only need Arcline who boosts healers which works, but when deciding which damage enhancer to use, I prefer to use one who will provide a benefit to all monsters. Therefore, I will want someone who boosts dragon types, or some other type of synergy within the team. The only dragon booster I can think of would be Draggie, who gives a 2.5 damage attack for dragons, but he isn’t ideal for this team, and cannot be inherited like Arcline.

For this reason, you will probably want to choose someone from the princess series that has more synergy. Who you choose would depend on the other subs on the team. If you have a lot of skill boosts, Carat would be a great choice since she boosts your attack depending on how many skill boosts you have across your entire team. However, since her typing is not dragon type, you will want to use her as an inherit on your team.

Gravities can be very helpful in the current meta. Many monsters utilize resolves which means you need to get them below a certain threshold for it to go away. For the monster Ilsix for example, he has a deadly combination using resolve. He is never going to die until you get him below 30%, but once you do, he changes the entire board to hearts, waters, and jammers, then locks the jammers. This means someone like Dark Kali may or may not give you the orbs you need to fully activate the leader skill. For this reason, one technique with a rainbow lead can be to get Ilsix to about 35%, then use Awoken Sakuya, who is a dragon type, to get Ilsix below 30% without attacking. This will allow you to bypass the resolve without having to deal with the jammer situation. This situation is very tough to accomplish, but this gives you an idea of how it works.

Shielding damage is important for a team like Sherias Roots. There will be times a huge preemptive will come your way such as with DQ Hera in Arena 1. She hits for more HP than a double Sherias Roots team can handle. How much HP you have if you have Sherias Roots paired with Halloween Sonia Gran depends on your subs, but in many cases, having a shield active will save your life.

The two best cards to use would be Awoken Indra and Awoken Susano since they both shield damage for 3 turns and provide haste to the team. When you use these abilities will depend on where you are in the dungeon and how much HP you have. Sometimes you will run out of hearts and your HP is low, but you know an attack is coming. In this case, you will lose if you don’t activate your shield so it’s important to use it as a last resort rather than save it for later.

4. Every Sub Should Match the Appropriate Typing

With our Sherias Roots team we’re building, we’ve come up with the following:

Sherias Roots
Dark Kali
Ragnarok Dragon
Awoken Sakuya
Awoken Indra
Halloween Sonia Gran

Somewhere in this team, we will inherit Carat, or another princess series card.  It turns out that Awoken Loki is perfect for this team since every card has either dark or light and all colors are covered, but attack times 2 might not be as strong as carat, depending on the number of skill boosts.

This team will give 110.25 x attack, 1.5 HP, and 1.5 RCV for every card. Since every card is a dragon type, every card benefits from the leader skills of Sonia Gran and Sherias Roots. If we face a God type enemy and use Carat, we will have more than 6x that full leader boost for one turn and x600 is more than enough for most bosses.

We now have a team that can dish out a ton of damage with ease, has subs that help activate the leader skill, and can enhance our attack with Sonia Gran’s active. We even have a lot more HP and RCV to heal that extra HP threshold but can also minimize our damage against monsters like Sopdet who absorb more than 200,000 single attacks.

Try building a team yourself for rainbow leaders and let me know what other combinations you come up with!

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